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SWTOR news: Smuggler Weekly: Gettin' Your Pylon On

I am very sorry for not posting last week! I have been extraordinarily busy with end-of-semester things, so I will be going to a every-other-week schedule for a month or so. This week, I got a chance to look at the Public Test Server and check out the new warzone, Ancient Hypergates! Along with that, I saw some changes in the PvP gear pricings.

Welcome aboard, fellow “respectable folks!”

I am very sorry for not posting last week! I have been extraordinarily busy with end-of-semester things, so I will be going to a every-other-week schedule for a month or so. This week, I got a chance to look at the Public Test Server and check out the new warzone, Ancient Hypergates! Along with that, I saw some changes in the PvP gear pricings.

I recorded a couple of videos, so I am going to post those here with notes. I am justifying this as a Smuggler post because I am playing a Smuggler in the warzone, and I am looking at Smuggler gear hehe. Honestly, though, I am getting back to more Smuggler-y things in a couple of weeks.

Pylons function like turrets in Alderaan, multiple people capping doesn’t help, can be interrupted with no progress.

Clock is ticking down, at 10 seconds, it is smart to start moving to the middle.

Enemies use knockbacks and CC to keep me outside the barrier, which kills me when the shockwave hits.

Alarm sounds while I am in respawn area, I wait to leave, and sure enough, you don’t die to the shockwave in the respawn area.

Though we can see that we did kill several people, our score did not increase. That is why it is imperative to keep at least one Pylon so kills count towards score.

I notice that the Gree Energy Orb will disperse at a friendly Pylon for additional energy.

Bolster seems to affect skill tree points. Will have to check if this is true for lower level players.

We are providing the SWTOR Power Leveling and SWTOR Credits , all are hand work, 100% safe guaranteed.

Seems to double our score for converting a enemy Pylon. Doing so also erases the progress of the other team for that period. We went from 90 to 180.

Seems to add 1 point per player killed, which is modified by the multiplier on the right side of the UI, and it also adds it per Pylon, so 6 points total were added for one kill when we had both Pylons and a 3x multiplier.

The Orb I was carrying seems to add as much to the Pylon as it would if I killed an enemy. It seems to be an alternate method of gaining points. Those 6 were also permanently added to the score.

Kills made while the Pylons are about to explode do count.

Kills made before the Pylon gets taken again do not count.

The enemy team takes their Pylon and gets 94 points. We take our Pylon and get 120 points. Weird.

Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. It has been revealed the planet Makeb will be available in the next content update.

Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010. Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."

Battlemaster gear is getting grandfathered out of the game (will still exist if players bought them, but will no longer be purchasable).

The Battlemaster Schematic boxes are getting removed from purchase in the game as well.

War Hero gear is getting reduced to Battlemaster prices (that’s right, regular commendations instead of Ranked).

Elite War Hero gear is going to be the current War Hero prices.

So save your commendations and get your testing going on the Public Test Server! Remember, you can’t complain if you don’t test! Let me know what you think of the new warzone and the new pricing in the comments!


QUOTE OF THE WEEK: “(Flirting) I need some Jedi healing, right away!” – Smuggler, Smuggler Class Story, SW:TOR

TIP OF THE WEEK: Since we don’t really have any substantial speed boosts, be sure to head to the bunker early in this warzone. It is also helpful to be stealthed (for Scoundrels) right inside the safety barrier, to stun people before they get inside.


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