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GW2 World vs. World Details Revealed
Mike Ferguson, a systems designer for Guild Wars 2 posted a wealth of information about World versus World gameplay on the official ArenaNet blog. We knew some basic details about World vs World system in GW2: there will be three sides (server vs. server vs. server), and every match lasts for 2 weeks.
Many new information has now been revealed in this extensive post, so be sure to head over and read it. For those of you who prefer a TLDR version, Lorehound provided a list of the main points from the article, which you can read below.
- General Info
- War Score and Winning
- Keeps and Towers
- Resource Camps
- Siege Weapons
- Orbs of Power
- PvP, Leveling, Loot
- Three factions (server vs server vs server)
- Factions can capture battle fields objectives (keeps, towers, ect)
- These objectives range from large to small, requiring large guilds to capture or just a few players
- 4 massive maps – three “home maps” one for each faction, one central map up for grabs
- Home maps can be attacked my opposing factions
- 300 players, 100 per faction on each of the 4 maps. 1200 total players at any one time
- NPCs camps can assist factions for a limited time in defending or attacking objectives by completing certain tasks for the NPCs first
- Individual guilds can capture battle fields objectives, but only hold one at a time for their guild
- Guilds that hold an objective can upgrade it to provide bonuses to all players in their faction
War Score and Winning
- Every objective is worth points that adds to the factions War Score. Faction with highest score after 2 weeks wins.
- The more objectives a faction holds the faster it builds its War Score.
- As the War Score increases that faction unlocks additional bonuses and rewards
- Every server is given a ranking score that is update after each match and servers are match up against other servers with similar ranking scores
- Down-time between matches is only a few mins
Keeps and Towers
- All empty keeps are defended by NPCs. If the keep is owned by a faction/guild, NPCs remain to defend it
- Once a Keep Lord is defeated, the guild/faction must hold the keep for a short period to claim it
- Keeps and towers receive resources from Resource camps and are placed in a depot where places can access them
- Individual players can claim the supplies from a keep to build siege weapons, repair or upgrade a keep
- Keeps have stationary weapons like cannons, mortars and pots of boiling oil. All require supply to use
- Two upgrade types: Structural and Personnel Upgrades. Only towers and keeps have both upgrades
- Structural upgrade strengthen defenses. NPCs perform the upgrades using the supplies available in the keep
- Personnel upgrades add more NPCs to help defend or you can level up a NPC to make them stronger
- Resource camps are the smallest objective to claim
- Resource camps that are claimed periodically send supplies via caravan to keeps so they can be upgraded, repaired and to build siege weapons
- Caravans can be destroyed by enemy players
- Players can grab resources from a camp and bring them to a keep or tower, but can only carry a certain amount
- Players need to buy a blueprint from a NPC to build siege weapons
- Other players can help build siege weapons by providing additional supplies to them
- Siege weapons can be placed anywhere
- Siege weapons will require more supply than one player can carry to build. Unfinished weapons can be destroyed by enemy players
- Siege weapons include Trebuchets, Arrow Carts, Catapults, Ballistae and Siege Golems.
- Siege weapons will require supply to use even after being built
Orbs of Power
- Orbs of Power are special artifacts, 1 per map (4 total) that provide factions with a buff
- Each faction begins with 1 Orb at the start of a match
- When an Orb is captured, the capturing faction must place it on an Altar of Power within a short period of time or it will return to where it was.
- An Altar of Power is located in every keep
PvP, Leveling, Loot
- All level players can participate in World vs World matches
- Players below level 80 will be adjusted so they are roughly equivalent to their level 80 counterparts, but will not gain access to any more abilities above their level.
- Players gain XP in World vs World by killing mobs, players and capturing objectives
- Players killed in PvP drop loot just like mobs. The player killed does not lose anything
- Loot dropped will be level equivalent to the player that made the kill
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