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Discussed about Blade Soul defense mechanism
People often say that the Defense, Parry, and get the most intuitive is the character attribute section. Most of the Blade Soul defense means strength depends on the three. Crit, moreover, to hold and they are the same, it is belong to defense, damage reduction type attribute. HP and Recover with the above properties are different, they are damage types under defense properties. But both relief and under the two types of defense properties are depends on your equipment.
Understand this is critical, defense equipment from you which means whether you successfully released defense fighting skill with Blade Soul Gold, the effect of them is set up (although may not trigger get success, but still need calculation). Here, referred to the perpetrators of fighting skill, defense, martial arts is the Blade Soul is an important part of the defense mechanism, it depends on your level of consciousness. Since this is instability, so its role and the perpetrators of property is different, is the need to determine the effect of (not necessarily). This is the place that reflects the ability of players, and is also the essence of the game. Constant defense properties not sure defense fighting skill, and determines a numeric value, it is often said, fault-tolerant rate.
Counting all Blade Soul defense fighting skill, we know some of them or more of the following skills, adopt the same effect was I referred to as a means of defense.
All the methods of Blade Soul defense: parry, get, counterattack, resist, anticentre
I they are subdivided according to their source, from the player itself is called an internal source of defense means: get, parry (passivity), parry (initiative), counterattack, resist the internal source), anticentre. While the external source sex has two kinds: counterattack (external source), resist (external source). However, there is a special kind of resist, can't share external source: resist (remote)
This division is very important, below need to use this way to illustrate - when two or more defense means to determine at the same time, what is the effect.
Counterattack (internal source) > counterattack (external source) > resist (remote) > anticentre > parry (initiative) > resist (internal + external source) -- Theorem 1
When a variety of defense methods at the same time, will only have an effect; On the other hand, is all not to take effect. -- Theorem 2
Here must have answers to a lot of players. For example, many swordsmen players hate summoners when it anticentre use dandelion, often leads to their inability to make irreversible anticentre results will not be able to chop, thrust, but also feel helpless. Compared with boxer with assassin players, with swordsmen players like this, no experience even met.
1.1. Through talent for resist means have priority (generally resist performance as internal source sex, but not all internal source).
2.2. No priority of two or more resist, > the latter first, internal source > external source. (follow Theorem 2)
3.3. With inheritance without certain skills to determine the effect of resist, this period can be covered by other new effect.
I want to said Blade Soul defense, architecture is simple and fulfilling. Is simple, because Blade Soul don't need too much defense, defense, determination of properties; Enrichment is said, although faced with powerful enemies, but you always can find the right from the numerous defense fighting skill, to protect yourself.
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